![]() ![]() This will export the values that you set with the Ctrl + G dialog as macros. It is barely used and it is recommended to stick to the class format. It has to be pasted between the brackets of the controls class: This format is used in your display's controls class. Localized can be used for translating the controls' texts with a stringtable. In the latter case it is also necessary to use the "Config macro" output. The idc of the control can be given as a number or as a macro. Usually the controls of a dialog have and indent of 2 and RscTitle dialogs need an indent of 3. Indent means how many tabs to put before each line. To import, copy the content between the comments (/* and */) to the cliboard and press Ctrl + O while in the GUI Editor. This format can be imported to the GUI Editor from the clipboard if you want to change the GUI at a later point. The formats "GUI Editor" and "Config (controls as class)" are the most important ones. You have the option to export the dialog with different formats. Your progress can only be copied to the clipboard and is therefore not permanent until you save it to a file yourself! Resizing is possible by holding ALT and dragging a corner of the control to the desired size. You can move controls around by holding left mouse button and moving your mouse. Using "ControlGroup: 1234" means relative to the control group as a child control. Used to switch to this grid for this control. One of absolute, safeZone, GUI_GRID (or whatever you set as your variable name) or a controls group. Text that is displayed in a small box at the cursor position when hovering over the control. Applicable to all interactable controls such as buttons. The color of the control when it is focused. The text that is visible on supported controls.Īn array of numbers or strings in the format. The class name of the control which will be used in the export later on. To edit the control afterwards, right click on it to open a window where you can set the following attributes: In this case you can hold enter to highlight all controls. ![]() Some controls might appear with no background visible (RscText, RscControlsGroup). Selecting one and confirming with OK will add this control to the screen. Similar to RscCheckbox has two states but displays two different texts instead. Can be used for backgrounds and text labels. Is more customizable than RscButton.Ĭontrol with two possible states: checked and unchecked.Ĭontainer for other controls to group them together.Ī list of texts and/or optionally pictures.Ī slider that can be dragged left to right. Functionality is added via UIEH.Īrma 3's default menu button. Probably meant for documentation?Ĭan be clicked on. A list of available control types will appear. ![]() You can create a control by right clicking on free space. These settings are not permanent! If you close the GUI Editor you will have to enter them again. Enter the values according to the following table: You should see a UI where you can edit the values for X, Y, Area W, etc. The default grid that is selected in the GUI Editor does not work. The position of your UI is determined by screen coordinates. If you don't see the debug console make sure that you have access to it. The button "GUI Editor" opens the user interface. ![]() The GUI Editor can be opened via the debug console in the escape menu. The content of the GUI Tutorial is assumed to be known. The following tutorial gives an introduction to the GUI Editor in Arma. The User Interface editor can be launched from the Debug Console -> "GUI Editor" button. ![]()
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